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* Plus many more performance improvements all over the board. * Better multi-threading, node tree evaluation and reduced memory usage in Geometry Nodes * GPU acceleration for Subdivision modifier * Metal GPU backend support contributed by Apple for computers with M1 processors and AMD graphics cards
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Otherwise, other people will be quick to point out what I've pointed out, but against us as bias.Blender Foundation and the online developers community are proud to present Blender 3.1, a solid update to an already outstanding release.īlender 3.1 takes a major leap in performance: I just want to be sure that when we claim something, it's kept in right perspective and that one doesn't take shortcuts in the analysis. Though, I want to be clear, this isn't to detract from Blender's success here. Perhaps an asterisk should be used just to make the distinction of who all is being considered here in this article's given statistics. Most hobbyists prefer Blender, since it's available and plenty sufficient. If you go into a forum of a product design community (like Product Design Hub), you're most likely to see products like Rhino for Rapid Prototyping and MeshMixer for the conversion process in 3D printing.įor specialized jobs, specialists use specialized tools. But it does have to be kept in check, when speaking so generally about "3D printing."įor instance, you can find quite a number of freelancing 3D sculptors at places like Polycount and ZBrushCentral who do work for toy companies, and from what I see, they tend to use ZBrush for readying sculpted action figures for companies like Mattel. Nothing wrong with that, and I don't say this negatively or anything.
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Naturally, most will turn to Blender, which is free and accessible. Thousands of people out there do 3D printing as enthusiasts.
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At least, in terms of comparing what software's being preferred.Ĭompanies that use expensive and complex software like Rhino and AutoCAD for expensive and complex industrial 3D printing will simply be outnumbered by the number of hobbyists at home with a 3D printer or people who use consumer-level services like Shapeways and Sculpteo. There's a significant difference between industrial 3D printing, and consumer-level 3D printing. I would say that would rather skew the outcome, as well.

I also wonder, What's being compared here: Just anyone who does any kind of 3D printing? Are they including the hobbyist/consumer-level 3D printing with the likes of industrial 3D printing? But it's no surprise at all if most people involved in 3D printing use Blender-it's significantly cheaper than MODO and Rhino and more developed than the simplistic Tinkercad. Products like MODO, Rhino, and maybe Tinkercad stand for better comparison.

Blender's not suited for this kind of work. Same's true with AutoCAD, Inventor, Fusion 360, and Rhino. SolidWorks is purely industrial CAD/CAE/CAM work.Maya and Max target 3D modeling/animation far more than 3D printing, as Autodesk tends to target consumer-level and industrial 3D-printing with other their products, like MeshMixer and Fusion 360.Even if some folks use it for 3D printing, its forté is illustration-style 3D design like architecture and vehicles. SketchUp is more for structural (architectural, interior design, engineering-style designs, concept art) designs.I'm not even sure if several of those software compared, like SketchUp and SolidWorks, even make for a good comparison as 3D printing software.
